- Why did you really create MP3 recordings?
- SID Emulation today is perfect, so why bother?
- What chip revisions did you record with?
- Recording sounds wrong!
- Recording is missing 1 to 0.5 second (start or end) or the looping is not perfect!
- Recording has click or pops somewhere!
- Recordings has annoying click in the beginning!
- Where are the "_PSID" recordings?
- What about PAL & NTSC recordings?
- Why 224Kbps, mono and CBR MP3 encoding?
- Why MP3 and not OGG, FLAC or Plain WAV?"
- Is the downloaded MP3 file 100% complete?
- Static noise in the recordings!
- Why not use alternative hardware such as HardSID to record?
- SIDs are old and outdated so why bother?
- What is a SID file anyway? How does one create a SID file? How does one rip it? I wanna learn!
- Can I exploit the MP3 files for anything?
- The future for the SOASC= project?
- Do you earn money on SOASC=?
- Any world records related to SOASC=?
- Any online SOASC= streams available?
- Any torrents available?
- Why port 40000 for the search engine?
- Can I get copy of SOASC= onto CD or DVD?
- Can I get copy of SOASC= onto HDD?
- You have some kind of MD5 checksums?
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Why did you really create MP3 recordings?
Recent years developers came and went into creating suitable simulation and emulation playback software and hardware to let us all play the cranky Commodore 64 (C64) SID music on our modern systems. All fine.....for a while, until I discovered the amazing difference between real chips and the emulation. Sure, they even started to create distortion and
defective filter simulation...but really, its all polishing a dirty wood log with sand and grind it up. It's not what I'm after at all. I want the real music, but hooking
up a C64 whereever and whenever was not really suitable. So, something had to be seriously done.
Further, this project is all about "what-was" and not what has been done after the Golden Years of C64 computing. I don't really consider a SID made in 2007 or 2010 as nostalgic....maybe in 10 years I'll reconsider that thought, but then we have music made by C64 in year 2020.....and would it ever stop? NO! Of course not, cause we all love C64 and will use it until the day we cannot no more.
So, to sum it up, the SOASC= recording project was all about capturing and preserving the Golden Years when we were kids and youths. Some day, somebody might take over the torch and do it all over again...in the year 2525 :-)
SID Emulation today is perfect, so why bother?
No, its not. Stop pretending. It's near perfect, the keyword is "emulate". It means to simulate or reproduce something in another environment than its original environment. Is the audio authentic then? No. Therefore, the music must be recorded
from the real environment to ensure the authentic and genuine sound of the C64. Recording from hardware cards or software
emulators of the newest kind is not authentic and its not what this project is all about.
Please be aware that SID chips have incoming capacitor lines which are made out of natural elements and this means that the filters are impossible to simulate on a computer 100%. And do rememeber that 2 similar chips and C64's will NEVER have the exact sound on both! The filters are based on nautral ingredients (which are of the analogic world) and therefore there will naturally be deviations from emulation / clones vs the real thing! The C64 is not living in a digital filter sound world, remember that!
But don't get me wrong. The work done for the SID emulation are really a incredible task. Respect to that and those who do it!
What chip revisions did you record with?
The chips used for recording is: "MOS 6581R4 3387 14" (Yes, no AR markings!) "MOS 6581 2383" and the
"C= CSG 8580R5 2689 25". No chips were damaged in the making of the SOASC= recordings. Here are some
sexy looking pictures of the chips, including HI-RES pictures to drool at.



Recording sounds wrong!
In most cases the tune are authentic and is exactly how it sounded when played on a real C64 with 6581 or 8580. Remember that composers designed tunes to be perfect on the 6581, and when 8580 came out a few years later the damage was of course not possible to fix. They could not have known that the filters was changed on the 8580. This is the most important part to remember. Tunes ARE and WAS specifically designed to that of the composer had in his machine. But how the hell can you know what the composer intended? I many cases, you don't - so please use the guidelines below for help!
Guidelines for choosing the correct MP3 version to download/listen to:
1: Make sure you download the MP3 file (either 6581 or 8580) as suggested by HVSC and also indicated in our database. If still not sounding okey, proceed to step 2.
2: Download the SID file instead. Tweak settings in SIDPLAY2w to force 6581 or 8580 model to use. If the same problem (missing sounds or channels) is there, then the SID file is supposed to sound like that on the opposite model or the SID is a bad rip (difficult to determine).
3: There are known differences between 6581 and 8580 recordings. For instance the sample playback on 8580 may be low or missing. Please try the 6581 version instead. Even between revisions of the same chip the sound can be different, so remember that!
4: Please try and remember what kind of C64 you heard the tune on originally "back in the days". Download the appropriate MP3 file, and that should be it.
5: Also, to confuse you even more. The MOS6581R4 used for recording has some really strong filtering, so if that is not pleasing or you can't remember, a safe say would be that the MOS6581R2 version is the one you seek!
6: Download all MP3 versions (6581 and 8580) and choose the most suiting one for your ears and stick to that!
General: The sound of C64 is analogic and sounds differently on each chip and even between the same revisions!
So a quick estimate from me:
1982-1988 = Go for the 6581 versions (100%)
1988-1993 = preferred model unknown
1993-2007 = preferred model 8580 (but still not 100% trustable)
BUT also remember that tunes made 1982-2007 WITH samples will not sound correct on 8580 (in most cases) so that too is a little bit confusing I'm afraid.
If the problem is still there and you are certain that something HAS gone wrong during the recording, please post
the bug and we shall investigate and give feedback.
Why we didn't do this intially during the pre-recording process is simple: People was used to the music they heard
on whatever model they had regardless of what the tune was originally composed on "back in the days".
So, if a tune was suggested to be played with a 6581 model (like tune 9 in Last Ninja) it would have a special
filtersaw string in the background. But, on a 8580 the same sound would not be present.
So, for people only listening to tune 9 in Last Ninja on a 8580 model, they would not have recognized the "new" filtersaw string in the background if they downloaded the 6581 MP3 version of today. So, it was a easy decision: We HAD to record everything on both models to suit everybodys childhood memories: )
Recording is missing 1 to 0.5 second (start or end) or the looping is not perfect!
The tune lengths were extracted from HVSC own songlengths.txt file which do not contain precision of milliseconds, only
full seconds. Furthermore, it is well known that a handfull of song lenghts are wrong. The songlengths.txt is a beta project still, but it's pretty much close to reality and HVSC are always improving their colllection.
I have added about 0.8 second to the recording in my SIDREC software to compensate. This means that your favourite tune or sound effect will either be perfect, missing 0.2 second or having 1.3 second too much making a seamless loop not possible. The other thing you have to remember is that the SOASC= recording is an AUTOMATED process and there is NO WAY I could load each tune into Adobe Audition and manage this for approx 95000 tunes. That is IMPOSSIBLE.
Tune has click/pops in the recording!
Some of the SID tunes played on a real C64 contains peaks beyond what you could believe. Its a analogic world on the
C64 and things CAN get out of hand. I have not used any software to prevent clipping as this can destroy certain elements
of sounds in other tunes probably.
Furthermore, the audio in recording volume is ONLY about 25% of the REAL signal. This should prevent clipping in 99.8% of the songs. After the recording a NORMALIZE function is performed on the tune, maximizing it to the fullest volume possible. If the peaks are already recorded with 25% volume, the peak will naturally still be there. The click/pop problem is a minority of the tunes. You should try the 6581 or 8580 version to determine if the problem is on both of them and report back to the FORUMS so it can be logged for any possible bugfix.
And again, remember the SOASC= project is an automatically based project, no human involment to fine tune each SID song. Some sacrifices will be present, but all things can be fixed eventually if time permits.
Recordings has annoying click in the beginning!
Yes, this is the actual software INIT being done by PSID64 for the SID chip. Its just the same click you will hear on
a real Commodore 64 if you were to start the actual game or demo yourselves. I tried to fine adjust the
recording to avoid this, but there are some minor milliseconds to which to work on, so a lot of tunes were
chopped off about 0.1-0.5 seconds in the beginning instead. So, I decided to adjust it back to make sure the
tunes were not chopped off in the beginning. Sorry for this, its just the nature of the SID chip....and since
the SOASC= is authenthic I guess it have to be in there...uhh.
But maybe it wont play on all MP3 players both hardware and software, depends on how for instance you have the fading between songs (ie crossfading in WinAmp) or that your ipod ignores the first 0.1 seconds and skips it...you never know :).
Where are the "_PSID" recordings?
The _PSID are files that were back in the Amiga days hacked to be played perfectly with samples when using Amiga PlaySID.
Today, the result (when played on a real Commodore 64) is sample playback missing or totally screwed up etc by using
PSID64 (which the entire SOASC= was used for). I think there are possibilities to record even the PSID files by using
MMC64 or another dedicated SID player on the C64 itself, but this has not yet been researched upon. But, as a strict rule
for the SOASC= collection *ALL* indications of _PSID was ignored in all my tools and recordings.
This is also mentioned in HVSC FAQ and they have intentions to re-rip all _PSID tunes and make them real C64 ripped
files which will be played correctly on a real C64. Today's _PSID files are not really suitable and can't be trusted at all, so we
filter them out!.
Today, most tunes are duplicated with both the PSID and the regular SID format anyway, so
this question will be null and void during time.
What about PAL & NTSC recordings?
All tunes were played/recorded on both 6581 and 8580 PAL timed machines initally at first. During mid 2008, I purchased two US machines (old and new C64) and re-recorded those tunes with the correct timing for NTSC flagged tunes and updated the database respectfully with info.
Why 224Kbps, mono and CBR MP3 encoding?
CBR is constant bit ratio which means that a silent period in the MP3 have the same compression factor as
a period with sound in it has. This results in larger size MP3, but size is NOT an issue here, and also it's supported by
older equipment (which also represents the 224Kbps ratio) such as DVD players, Car Stereo MP3 players,
MP3 players both software and hardware.
It IS yesterday's compression scheme for sure, but not everybody are hip enough to follow the bandwagon and be cool and buy all the latest ipod MP3 players and do not care about dowloading the latest MP3 player software. SOASC= is about compability in probably all environments and situations. MONO is of course the only choice when recording C64 music. C64 does NOT play STEREO sound out of the AUDIO/VIDEO connector and for the tech freaks, the CHIP inside (6581 and 8580) has only ONE audio output. Please remember, 3 VOICES OUTPUT (as written in the C64 manual) is not the same as STEREO SOUND OUTPUT, and therfore what good will a STEREO MP3 with the same audio in both channels be any point to consider??!
If you are not still convinced why I took this decision, please read the interview with me in the Issue number 12 September 2007, page 15-16 of CommodoreFree -> www.commodorefree.com. That should get you head straight and make you stop and think and stop being so ignorant towards the choice of MP3 instead of OGG or any other format!
(I used LAME 3.97 Command line version to convert the recorded wav to MP3)
The magic line was: "lame.exe *.wav -c -h -m m -b 224 -q 2 --tg 52"
Why 224Kbps, mono and CBR MP3 encoding?
It was a totally egoistic and personal choice. This was afterall a PRIVATE project intented for my own amusement. MP3 came out first with suitable audio compression for everyday use. OGG came in second on the most suitable format, but lost the battle for this project. So easy, deal with it.
MP3: It's the most common format for all kinds of people and hardware. End of story.
OGG: Might be better with those "unhearable high frequencies that you would NEVER miss if you had nothing to compare too anyway!" End Of Story.
FLAC: Why should I? Better go real WAV instead, and also FLAC is a non-typical format that are not "all over" compatible "all over" everywhere. End Of Story.
WAV: That would be dream, yes. But it would take 10 times as much space. So 400GB x 10 that is. For the years to come, not an option. But in future, why not! :-)
I really can't believe if anybody would be unsatisfied with the SOASC= audio quality of the MP3's. Things like those higher frequencies they claim to be issue with the MP3 are frequencies in the approx 18000Hz-20000Hz range. Do you know what KIND of sound that is? Wanna listen? Here's 20 seconds of it in wav and mp3:
Note that the Hi Freq cutout example was boosted by 17DB, just to get the maximum volume for you to listen too. Yes, you can hear minimalistic
hi-hat/snare similar sounds. But, remember. The audio you hear was boosted by 17DB!! If I did that to the original recording the audio would just be a huge
big long explosion that would crank your ears and speakers for good! So, in order for you to understand what was completely cut off in the MP3 recordings,
try and reduce the audio you download with 17DB, the material you are left with is the actual audible leftover's that are indeed missing from the MP3 recordings.
That exact audio is what is missing in the MP3 compression. Do you miss it? Will you be unsatisfied if you loose that kind of audio information? Sure, you wont.
The Original Recorded WAV (8580)
vs
The 18000Hz-2000Hz range
(PS! Your dog or cat will scream!)
The Processed MP3 Result (8580)
Do you miss any audio in this? Congratulations if you did, you must be an alien.
Not convinced? Download this movie to see another test in action :
wav_mp3_difference.wmv
If you have Adobe Audition check for yourselves with the Spectral View. Here is my snapshot of it, so go compare.

And the best of all. If anybody have better recordings, they are free naturally to enjoy those. But why not do the same thing with the rest of the current available
C64 music as well... ohhh don't worry...it's just about 90000 tunes of manual processing work for you. See you in another dimension and in a galaxy VERY far from here!
Remember that the SOASC= project is an automated process, and can be restarted anytime, anywhere with any sound specification we would ever dream of. There is no more work involved, there is no problem having the computers and C64 record for 90 days straight with an 30 minute break each 3th day to extract the results.
If you are not still convinced why I took this decision, please read the interview with me in the Issue number 12 September 2007, page 15-16 of CommodoreFree -> www.commodorefree.com .
I have no further comments.
Is the downloaded MP3 file 100% complete?
Either check the MP3 songlength you have in your local file vs the length on our database/web. Or, see if the MP3 filesize
matches that of our database/web. If you have tags in the MP3, its probably 100% ok. If not, you have a broken file. To verify
such broken files we have provided MD5 checksums for all MP3 files. Use your favourite local tool to verify that against our
sum available for each song entry on the database/web.
We even provided a MD5 text file for all 3 chip recordings for you to download. It is structured the same way as HVSC'S "songlengths.txt" file. If your sum is a match, you got the 100% file. If it still breaks off, chances are 100% that HVSC's songlength entry is wrong. There is no known bug in the SOASC= songlengths as they are 100% based on HVSC's songlengths entries.
Download the entire set here: soasc_md5_sums.zip
Static noise in the recordings!

Again, SOASC= is about the AUTHENTIC and GENUINE sound from real C64's. Its the key factor!
The SOASC= project records both music played on a 8580 and 6581 SID CHIPS. It records them EXACTLY
out of the AUDIO/VIDEO connector on the Commodore 64 itself...so naturally noise will emerge from
the chips inside.
Popquiz for you:
Did you really care about the noise back in the days?
Did you actually hear it and did you hate the C64 for that?
Could you really do something about it?
Did it REALLY caused so much of a trouble for you?
Do you use the same music equipment to listen to C64 music (MP3 version) TODAY as you did BACK then?
No. You were like the rest of us either connected to a crappy television with horrible speakers, or you did actually have a sound system with AUX input. But people may forget sometimes that the SOASC= was after capturing the essence of nostalgica just as it was! We were never after the HI-FI Digitally improved recordings!
Now....what do you really remember?
The NOISE that WAS there (trust me it was, and even more that in the SOASC= recording!) or the music itself?
...the answer is the music of course, so easy!
Anyway, when doing tests during the recording, naturally noise was detected. But, by improving the
internal grounding and also connect the AUDIO IN on the SID chip to GROUND, the noise apparent in the recordings
was "completely" removed.
By writing "completely" its actually based on the sound material itself. Further studies during
the recording showed that tunes did vary in volume. So lower volume means the "normalize" routine had to boost
the final output more resulting in more noise, but if the volume was quite high, the noise would be really totally
gone! The picture shows the procedure to be a success on a casual test. Upper recording is without any
improved grounding (original C64) and the bottom you see that the noise is gone. You can see that the noise is shown
as a line over the top frequencies in the recording.
We could of course do some software post processing to remove the noise, humm etc...but we'd never know
what a typical all over setting would do to THAT particular tune, so that idea was totally ignored too!
Furthermore I DID NOT add the -b option to PSID64 (screen blanking)!
There were tips about this reducing noise, yes on the 6581 I noticed so just minorly, but a number of songs were detected
to be out of sync completely with this option. (It may be due to defective SID files and was confirmed by HVSC that
those tunes I noticed on ACTUALLY had bad bytes in them....typically a lot of the VARIOUS\M-R\Nilsen_Ronny\xx.sid).
But since I had already added a better physical grounding as mentioned above, this option did not have any relevance to the SOASC= project and where rejected.
Furthermore in the "changelog.txt" for the PSID64 project, it states:
"Implemented screen blanking to improve audio quality when using the RF modulated output of your C64.". It specifically mentions
"RF modulated" and nothing about the AUDIO/VIDEO out connector! So confusion may be there all right.
Why not use alternative hardware such as HardSID to record?
SOASC= is about the AUTHENTIC and GENUINE sound from real C64's. Its the key factor!
All the old components and their analogic specifications make up the sound of the C64. Most of the key components
around the sound chip is today totally obsolete not to mention the SID itself. You could get 95% close (with hardware) to the real
sound of C64, but do I want that? No, I want the 100% real thing and so should others feel too.
Do you think the "AUTHENTIC" word is put into the SOASC= (Stone Oakvalley's Authentic SID Collection) just for fun? Hehe.
Ohh, yeah of course you could canibalize your precious C64 and put all the REAL components on a PCB card and play along, but
man... you're destroying a C64 for gods sake, and why bother then when SOASC= MP3's is just what you will get anyway without
any PCB contructing and insulting the soul of C64? Use common...no IMPROVED sense!
SIDs are old and outdated so why bother?
For starters, you are missing one word in the end there. It should say; "old school". That is about the
things that matter when you grew up, what made you what you are today, your memories and your experiences with the
C64 will be back again to say hello with the help of remembering the past and the old school days with crunchy sound and pixels in 8-bit, 16 color.
Remember, todays equipment will be old school in 20 years, so its all about remembrance and the joy of "what was".
There is no gain, except the result of the real authentic C64 sound:). This was an electronic and inventive challenge that I just HAD to do. Challenges make character, and
it is incredible fun to be able to be creative and set no limits, what a boring life if not. Therefore, I just HAD to
do it, and also because I have so many good memories from the C64 days that I would like to experience today in other
situations and I still get a kick out of it. It's about human exploration and playing with your mind. If you don't
understand, you're a zombie and have lost yourself...and that can't be repaired. Sorry.
And if you compare and think you just made the comment of the day like; "why have 400GB of C64 music when I can have all the
SIDS in 280mb instead" (typical newbie statement), you are REALLY lost and have no idea or concept of the SOASC= project is
all about. You are probably one of those guys who start a lot of projects and never finished them....thats not me, so respect
that and the AUTHENTIC sound of the SOASC= project!
Anyway, apart from that I do not trust ANYTHING else than the real authentic Commodore 64 playing the SIDS. Everything
else is either emulated (by software or hardware) and I do not want to listen to music not intended to be played
on anyting else than the original Commodore 64's. A lot of people seem to forget this incredible important detail
when discovering the SOASC= project in general. It is just the hunt for the real authentic thing, and I cannot stress
that too much. AUTHENTIC SOUND IS ALL!
What is a SID file anyway? How does one create a SID file? How does one rip it? I wanna learn!
This is only best answered by the gods and guru's of SID information! The HVSC team: Visit their FAQ page here!
Can I exploit the MP3 files for anything?
Well, everybody would appriciate if you just listen to it and nothing more. To extract parts of
it, useing the whole music material in full, use it in multimedia productions etc, you must either use common respect for the
Public Domain copyright rules or contact the composers directly about your intentions for the music material.
Read the copyright statement we already have created.
Do we own the MP3 file?
Yes, in a way we actually do. This because it was recorded on my equipment, electronically and mechanically. I was the one who created the MP3 file using software and analog recording technique. If you strip away all the musical notes and composition you are left with basically a blank MP3 file named and tagged with certain MP3 tags. This file we own. Yeah, we own the wrapping, but not the contents if you understand what we mean!
You are therefore NOT allowed to download the file and claim you either recorded or processed it. Copying to your website without saying who did actually record and who own the original/revised musical/composer/author/releaser copyright is not a very kind procedure. Please have respect for the composer/releaser and all the massive 3+ years work for the SOASC= team have put into this MP3 collection!
If your intention to modify the MP3 file by fixing a bad MP3 tag or that you want to improve the copyright information, then you are allowed to modify the file as-is.
But, remember, if you copy the MP3 file to your server and make it available online, you should as a act of respect specify that the MP3 files WAS recorded by the SOASC= project (provide our link the the main site) and the copyright for the music material is the original composers property!. This information must be copied out of the MP3 tag and placed together with the MP3 file download link on your site for instance.
Note that all MP3 tags are based upon those available in the HVSC SID collection, so please contact them for any modification of a wrong copyright tag. They have best control of this, we only base our MP3's on their collection.
If you get the idea to copy a certain amount of MP3 files and make a kind of "own project website" claiming you created these MP3 files or actually charges money for it (or indirectly by using banners) you are really on your own. We take no responsibility for whatever problems you'd get into from either the law and enforcement or the scene by using our MP3 files for something unlegal and unrespectful.
If you are cross-linking to the files to our server, please leave a message somewhere about SOASC=.
The future for the SOASC= project?
The intial goal of SOASC= was to process the entire HVSC#45 archive, and then continue to update the archive
whenever HVSC released a new pack of fixes/new tunes for a limited period of time. After that, #46, #47, #48 and #49 was recorded
and the database updated to reflect the changes and other bugs squeezed.
In April 2009 it was time to finalize it all and I retired from the SOASC= recording project, leaving the collection as-is (frozen at HVSC release #49) without any attempts to update it further. Not even bugs will be taken care of as the recording system (Commodroid) will be dismantled totally. A legend must rest as a legend should rest, otherwise it's not a legend!
More info about that critical decision in our forums here!
Do you earn money on SOASC=?
What kind of gigantic idiotic question is that? Are you out of your mind?!
We would never do that. We are not morons. We don't own anything of the music material and fruiting of
other people's work by earning money IN ANY WAY is totally against the SOASC= team soul.
Hosting this kind of massive collection online is really easy...if one cared to do it the right way -
and so we did, no CRAP - just pure, clean, serious and the tunes ready for download. No strings attached, no nags, no ads, no shit, no waste of screen space, no comments or any other stuff not related to the simple fact that this is a MP3 database search & download site ONLY. Communities you can seek elsewhere :-)
This is a respectful archival project for the SID fans which includes myself and the website should reflect that. By bringing in a bunch of Google crap ads, stupid search engines plugins or ANY other kind of third-party webcode/functionalites beyond what I MEAN in my greatest belief would bring my site on a level that would be similar to SO many other archive sites out there is REALLY important. This site should be clean and 100% our design/functionalites only!
Just a heads up, that we are VERY aware of what a clean and serious concept/project should be all about!
Death to banners, commercial ads, google ad crap etc. that DOES NOT benefit the project in question!
Earning money on this project (in any way) would be subject to law as we do not own the tunes and are they are of course copyrighted to their respective
composers/companies, so there will never be any banners or stuff making us rich on this. NEVER EVER, WE ARE SO CLEVER!
In very simple words:
WE ACCEPT *NO* DONATIONS : DONATE DIRECTLY TO YOUR FAVORITE COMPOSER INSTEAD!
Any world records related to SOASC=?
Hehe, well not officially recorded by Guiness Records but I guess my Commodore 64 suffered to most resets in the
entire history. Each machine will during the entire recording sequence be reset via the userport about 95000 times..Guess that
counts for something :)
And not to mention the fact that both Commodore 64's will have played about 1450 hours of music during a 4 month period, and doing nuttin else. I guess its also the worlds longest project the Commodore 64 has ever been put through or even suffered through :) It did run for 24/7 with only a 30 minute break (power off) each 5th day. So did the 4 x PC's involved too...but we don't care about those. They are only workhorses, do their job and let C64 take the fame instead!
Any online SOASC= streams available?
Yes, www.c64.com launched a radio stream during 2009 (http://c64.com:8000) - paste the url into your WinAmp. The radio stream consists (AFAIK) only of tunes recorded by the SOASC= project and contains a careful selection of tunes.
Early on in the project we dreamed about streaming, but since bandwidth was an issue and priority was put on the search engine online it delayed almost one year until we finally managed to pull it off. In October 2009 the site was finally launched as as Commoradio.net with the following blunt and direct statement:
Commoradio feature only 1 hourly random generated playlist, we do not offer a fancy interface, customizable playlists, comments, presenters, breaks, top 10, or top 40 for that matter, quantity and not necessarily quality - just pure & random authentic computer music for your ears!
It is basically an uproar against world wide radio stations of any kind or music video tv stations streaming anything else than what they should do. All lost focus. We don't. We are very precise in our statement to not follow any given standard rules but to do it our way without any hesitation.
www.commoradio.net
Any torrents available?
Nope!
Nothing has EVER or EVER will be created/hosted or generated by us, our server or anybody we instructed to do so.
I am 100% against the Torrent technology and recent Pirate Bay focus has proven my disrespect for Torrents since its birth.
I ask myself: "How can people actually imagine that this kind of sharing (of illegal material) is allowed in any form or way?. Is people really that dumb?"
Yes, amazing to see how many fools there are in the world with no clue to what ownership and copyright consists of. Not to mention getting payed for something a talent created for you to enjoy. Where is the respect? The world has gotten obnoxious and Torrents is a beautifull way of showing how ignorant MOST people are. Braindead zombies with white-brains tripping with the bandwagon followers and with absolutely no mind and soul of their own. Reminds me of those Apple MAC-sheeps...No mind of their own, just follow whatever somebody tells you to do...reminds me of all religion to...fairytales from start to end. WAKE UP!
No, you should all become like me and the world would be a better place. No shit. Own mind. Own decisions. Just bliss.
During 2009 I laugh at all the problems and focus Torrent technology has gotten, and for those who lost their way of getting their files. It makes me just wanna say "I told you, HA-HA!"
Another thing that irritate and pleases me at the same it is all the feedback on more unpopular torrent with comments such as, "oh, im stuck at 99%, please seed" or "oh, im stuck at 75% I REALLY NEED THIS, PLEASE SEED". Geez. Broken untrustable technology that Torrent, I'll say. Another perfect reason why we DO NOT OFFER TORRENTS!
Why port 40000 for the search engine?
Sadly our Telenor Online ISP do not allow regular people to host their own stuff at home using port 80, 81, 8080, 8181, so we had to choose port 40000 just out of the blue. This port will interfere with certain company firewalls and such, and we are sorry for that.
We hope that in near future we can get port 80 support at home by another ISP which hopefully will give me a fiber connection too, allowing even more bandwidth for the masses in addition to todays fast mirrors offer.
Our mirrors do not host the search engine as it requires quite some resources memory and cpu, so we aren't quite there yet. Bear with us, we are sort of aware of the growing problem with port 40000.
Update Jan 2013:
Our server now works without the need for port 40000 :-)
Can I get copy of SOASC= onto CD or DVD?
Not possible, not even parts of it, I dont have time for that. The entire collection is 159GB (6581R2) + 159GB (6581R4) + 159GB (8580R5). The days of CD and DVD is over.
Can I get copy of SOASC= onto HDD?
Not possible, not even parts of it, I dont have time for that. The entire collection is 478GB. Just download it from our mirrors and give it some days :-)
You have some kind of MD5 checksums?
Yes, for all 3 MP3 recordings (6581R2, 6581R4, 8580R5) in separate files:
soasc_md5_sums.zip (5.4mb)
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